![]() ![]() This is only a problem if the player gets a Time Over during the WFZ ending sequence.Īdditionally, some under the hood changes were made: The background speed and offset variables not being reset if the player continues from a checkpoint in Wing Fortress Zone.The ability to transform into Super Sonic at the end of a level, which would get the player stuck in the air (and prevent the level from being completed). ![]() A crash that would sometimes happen if Sonic defeated a Rexon in Hill Top Zone.This version fixed several major bugs including: Unlike the previous two revisions, this wasn't found in the Sega QA archives. This special revision would later go on to be used in 3D Sonic the Hedgehog 2 unaltered, with all the new content in the game being handled by the emulator instead.Ī third revision that never saw a standalone release, being used as the base for future versions such as Sonic Classics, Knuckles in Sonic 2, the Mega Play arcade version, Sonic Jam and Sonic the Hedgehog 3 instead. ![]() It's possible that the person programming the cheat mistook the continue jingle's sound test ID ( $3F) with its actual ID ( $BF), which causes the sound driver to malfunction and be unable to play any new sounds. This is because, despite what the sound test says, the sound IDs actually start at $80 internally, so the 2 player results would be $81 and so on. The version included in Sonic Mega Collection is the REV01 version (oddly instead of the REV02 version), however it now fixes a bug where the 14 continues cheat (1, 1, 2, 4 on the options menu) causes the Oil Ocean theme to play continually. ![]()
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